Another lighting practice I did recently, this time using unreal engine. I played around with a more stylized kuwahara filter with some additional line art on top using the PostProcessVolume. This project helps me remembering all the tricks I've used in production when using UE as a main rendering tool, while also learning some new ins and outs about rendering with unreal.
Credits to AcademyofAnimatedArt, Nishant Greene, and AnimSchool.