Brian Lesiangi
Brian Lesiangi
Sr. CG Generalist
Los Angeles, United States

I'm a CG Generalist and a Real-time TD with a primary focus in Look Development and Lighting. I started my career working in commercial and game cinematics, while also made a major contributions in building a real-time pipeline for CG productions. Thus, helps me to quickly adapt to different pipelines, tight deadlines, creative problem solving, a strong team player while also leading complex projects.

I'm currently a Sr. Generalist at Crafty Apes VFX

You can find my project blog published by Epic here:
https://www.unrealengine.com/en-US/tech-blog/balinese-temple-telling-a-powerful-story-through-ue4-environments

Resume PDF

Skills

LightingSurfacingLook DevelopmentTexturingArt DirectionEnvironment Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Mari
Mari
Nuke
Nuke
V-Ray
V-Ray
RenderMan
RenderMan
Arnold
Arnold
Redshift
Redshift
Houdini
Houdini
Photoscan
Photoscan
RealityCapture
RealityCapture
Python
Python

Reel

Productions

  • Aawndie
    • TV Production
      The Orville: New Horizons
    • Year
      2022
    • Role
      CG Generalist
    • Company
      Crafty Apes
  • Bc 1x1 1 v4
    • Movie
      Bottle Cap
    • Year
      2022
    • Role
      Real-time Lead
    • Company
      Psyop
  • Clash short
    • Movie
      Lost and Crowned
    • Year
      2020
    • Role
      Lighting Artist
    • Company
      Psyop

Experience

  • Sr. Generalist at Crafty Apes VFX
    Los Angeles, United States of America
    December 2021 - Present

    Worked on various film production, including:

    - The Orville: New Horizons

  • CG Generalist and Real-time TD at Psyop
    Los Angeles, United States of America
    July 2019 - December 2021

    Worked on various commercial as a CG Generalist focusing on look development and lighting. Also contributed in developing a real-time pipeline for vfx production while also leading some real-time projects.

    Projects:

    - Aldi UK: Christmas Launch Advert. 2019

    - Clash Royale Animation: Deck The Arena!

    - Cricket Wireless: Big Friendly Deal

    - Brawl Stars Animation: Piper's Sugar & Spice

    - Brawl Stars Animation: Barley's Last Call!

    - King of Clash Trivia Show Feat. Party King! (Real-time Lead)

    - LOST & CROWNED: A Clash Short

    - The Next Mass Effect - Official Teaser Trailer (Environment Art Lead)

    - Apex Legends S10: Emergence Trailer

    - Apex Legends S11: Escape Trailer

    - Bottle Cap (Real-time Lead)

    - Borderlands x Ballantine's (Real-time Lead)

    - Unannounced Real-time Project (Real-time Lead)

  • Shading and Lighting TD at The Mill (NY)
    Savannah, United States of America
    September 2018 - November 2018

    Collaborative Mentorship Class in SCAD

    Responsible for developing real-time integration pipeline in Unreal Engine 4

  • Summer Associate at Turn 10
    Redmond
    June 2018 - August 2018

    Worked on various lighting and look development projects for Forza Motorsports.