Brian Lesiangi
Brian Lesiangi
CG Generalist / Real-time TD
Los Angeles, United States

I'm a CG Generalist and Real-time TD with a focus in look development and lighting.

I came to US to pursue my dream of studying Animation at Savannah College of Art and Design (SCAD). While there, I learned about Unreal Engine which led me to an internship with Turn 10 Studios. I was fortunate enough to be mentored by all the amazing artists there. With the knowledge I got from my internship, I was able to finish my thesis project which eventually got featured by Epic Games.

I'm currently working at Psyop as a CG Generalist and Real-time TD.

You can find my thesis project at:
https://www.unrealengine.com/en-US/tech-blog/balinese-temple-telling-a-powerful-story-through-ue4-environments

Resume PDF

Skills

LightingSurfacingLook DevelopmentTexturingArt DirectionEnvironment Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Mari
Mari
Nuke
Nuke
V-Ray
V-Ray
RenderMan
RenderMan
Arnold
Arnold
Redshift
Redshift
Houdini
Houdini
Photoscan
Photoscan
RealityCapture
RealityCapture
Python
Python

Reel

Productions

  • Clash short
    • Movie
      Lost and Crowned
    • Year
      2020
    • Role
      Lighting Artist
    • Company
      Psyop

Experience

  • CG Generalist and Real-time TD at Psyop
    Los Angeles, United States of America
    July 2019 - Present

    Worked on various commercial as a CG Generalist focusing on look development and lighting. Also contributed in developing a real-time pipeline for vfx production while also leading some real-time projects.

    Projects:

    - Aldi UK: Christmas Launch Advert. 2019

    - Clash Royale Animation: Deck The Arena!

    - Cricket Wireless: Big Friendly Deal

    - Brawl Stars Animation: Piper's Sugar & Spice

    - Brawl Stars Animation: Barley's Last Call!

    - King of Clash Trivia Show Feat. Party King! (Lead TD)

    - LOST & CROWNED: A Clash Short

    - The Next Mass Effect - Official Teaser Trailer

    - Apex Legends Emergence Trailer

    - Unannounced Real-time Project (Lead TD)

  • Shading and Lighting TD at The Mill (NY)
    Savannah, United States of America
    September 2018 - November 2018

    Collaborative Mentorship Class in SCAD

    Responsible for developing real-time integration pipeline in Unreal Engine 4

  • Summer Associate at Turn 10
    Redmond
    June 2018 - August 2018

    Worked on various lighting and look development projects for Forza Motorsports.