Brian Lesiangi
Brian Lesiangi
Sr. CG Generalist | Lead Unreal TD
Los Angeles, United States

I'm a Sr. CG Generalist and Lead Unreal TD with expertise in Look Development and Lighting. My background includes working on commercial, game cinematics, episodic and feature films, and building real-time pipelines for VFX productions. I excel at adapting to different pipelines, meeting tight deadlines, creative problem solving, and leading complex projects while being a strong team player.

You can find my project blog published by Epic here:
https://www.unrealengine.com/en-US/tech-blog/balinese-temple-telling-a-powerful-story-through-ue4-environments

Resume PDF

Skills

LightingSurfacingLook DevelopmentTexturingArt DirectionEnvironment Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Mari
Mari
Nuke
Nuke
V-Ray
V-Ray
RenderMan
RenderMan
Arnold
Arnold
Redshift
Redshift
Houdini
Houdini
Photoscan
Photoscan
RealityCapture
RealityCapture
Python
Python

Reel

Productions

    • Movie
      The Creator
    • Year
      2023
    • Role
      CG Generalist
    • Company
      Crafty Apes
    • TV Production
      The Continental: From the World of John Wick
    • Year
      2023
    • Role
      CG Generalist
    • Company
      Crafty Apes
    • TV Production
      Star Trek: Picard Season Finale
    • Year
      2023
    • Role
      CG Generalist
    • Company
      Crafty Apes
    • TV Production
      Perry Mason Season 2
    • Year
      2023
    • Role
      CG Generalist
    • Company
      Crafty Apes
    • TV Production
      Mayfair Witches
    • Year
      2023
    • Role
      Lead Unreal TD
    • Company
      Crafty Apes
    • TV Production
      Westworld: Season 4
    • Year
      2022
    • Role
      CG Generalist
    • Company
      Crafty Apes
    • TV Production
      The Orville: New Horizons
    • Year
      2022
    • Role
      CG Generalist
    • Company
      Crafty Apes
    • Movie
      Bottle Cap
    • Year
      2022
    • Role
      Lead Unreal TD
    • Company
      Psyop
    • Movie
      Lost and Crowned
    • Year
      2020
    • Role
      Lighting TD
    • Company
      Psyop

Experience

  • Sr. Generalist TD at The Mill
    Los Angeles
    June 2023 - Present

  • Sr. Generalist | Lead Unreal TD at Crafty Apes VFX
    Los Angeles
    December 2021 - March 2023

    Worked on various episodic and feature projects specializing in look development and lighting. I also played a crucial role in establishing and leading real-time pipelines for VFX production.

    Notable projects:

    - Orville Season 3

    - Westworld Season 4

    - Mayfair Witches (Lead Unreal TD)

    - Star Trek: Picard Season 3

    - Perry Mason Season 2

    - The Creator

    - TBA NDA Project (Lead Unreal TD)

  • CG Generalist and Real-time TD at Psyop
    Los Angeles, United States of America
    July 2019 - December 2021

    Worked on various game cinematics and CG commercials, specializing in look development and lighting. I also played a significant role in developing real-time pipelines for VFX production and led several real-time projects.

    Projects:

    - Aldi UK: Christmas Launch Advert. 2019

    - Clash Royale Animation: Deck The Arena!

    - Cricket Wireless: Big Friendly Deal

    - Brawl Stars Animation: Piper's Sugar & Spice

    - Brawl Stars Animation: Barley's Last Call!

    - King of Clash Trivia Show Feat. Party King! (Lighting/Lead Unreal TD)

    - LOST & CROWNED: A Clash Short

    - The Next Mass Effect - Official Teaser Trailer (Environment Art Lead)

    - BottleCap (Lead Unreal TD)

    - Apex Legends Season 10 Trailer: Emergence

    - Apex Legends Season 11 Trailer: Escape

    - Borderlands x Ballantine’s (Lead Unreal TD)

    - Unannounced NDA Real-time Project (Lead Unreal TD)

  • Shading and Lighting TD at The Mill (NY)
    Savannah, United States of America
    September 2018 - November 2018

    Collaborated with and led a small team of 4 students to create a real-time car commercial, mentored by supervisors from The Mill NY. My responsibilities included look development, lighting, and real-time integration using Unreal Engine 4.

  • Summer Associate at Turn 10
    Redmond
    June 2018 - August 2018

    Worked on multiple internal look development projects to create realistic and high-quality assets. During this time, I learned about the significance of photogrammetry and procedural workflows in a AAA gamedev pipeline.