Pixar Kitchen | Real-time Ver.

A project I did based on old Renderman Challenge (Model provided by Pixar). I wanted to see how far I can push the engine in terms of visual fidelity. I found some artifacts mostly due to the way it was modeled and wasn't optimized for real-time purposes (one sided faces, etc.). Textured in Substance Painter using some Quixel textures, Lookdev and Lighting done in engine.