This project finally sees the light of day!
It was a very ambitious and crazy project with such a small team at The Mill where I was able to take part from previs to final. I was responsible for cockpit lookdev, generating the Seoul terrain, helping out previs/layout team, sculpt, set dress, lookdev the entire Seoul terrain, including setting up hires projection on a few close up landmarks through out the Seoul environment, lookdev on the entire procedural building setup, procedural/shader based Han river setup, and a bit of lighting work including the initial tunnel sequence.
Overall it was a very demanding but creatively fulfilling job that we did at The Mill.