An environment art project done to learn how to use real-time technology. Assets were modeled using Zbrush, retopo-ed in Maya, textured using Substance Painter and assembled in Unreal Engine 4. Zdepth pass were exported to Nuke in order to get a better result from the camera depth of field.
Special thanks to Bryant Nelms for helping me with the cinematography.
This is a relight-ed version of my old artwork: