Shaman - Look Development (WIP 2)

A digital human look development project based on a shaman sculpt by Muhammad Aiman Zubir (https://www.artstation.com/artwork/XXk1l).

Props are textured in Substance Painter, skin in Mari using texturing.xyz pack, with additional displacement sculpted in Zbrush. Lighting and shading are done using Arnold for Maya. Final adjustments are done in Nuke.

Brian lesiangi shaman 01
Brian lesiangi shaman 05
Brian lesiangi shaman 06

Shaman - Look Development

Brian lesiangi shaman 02
Brian lesiangi shaman 03
Brian lesiangi shaman 04
Brian lesiangi shader tree

Maya Skin Shader Tree