Cathedral Relics

A cathedral environment concept done for a props and environment Zbrush class in SCAD. All assets were made using Zbrush, textured using Substance Painter and rendered in Redshift for Maya.

Software used: Zbrush, Substance Painter, Redshift

Cathedral Relics - Lighting Pass

Zbrush Screenshot

Zbrush Screenshot

Relics

Relics

Modular Piece 1

Modular Piece 1

Modular Piece 2

Modular Piece 2

Modular Piece 3

Modular Piece 3