Cathedral Relics

A cathedral environment concept done for a props and environment Zbrush class in SCAD. All assets were made using Zbrush, textured using Substance Painter and rendered in Redshift for Maya.

Software used: Zbrush, Substance Painter, Redshift

Cathedral Relics - Lighting Pass

Brian nathaniel architecture 02
Brian nathaniel zbrush render

Zbrush Screenshot

Brian nathaniel relics render

Relics

Brian nathaniel zbrush modular 01

Modular Piece 1

Brian nathaniel zbrush modular 02

Modular Piece 2

Brian nathaniel zbrush modular 03

Modular Piece 3