Delorean DMC-12 | Real-time Ver.

lumen + raytraced translucency

lumen + raytraced translucency

lumen + raytraced translucency

lumen + raytraced translucency

lumen + raytraced translucency

lumen + raytraced translucency

lumen + raytraced translucency

lumen + raytraced translucency

Hi guys, I'm way too late for Arvid Schneider's Challenge 10 submission but I just wanted to show what I got so far. Model provided by Arvid Schneider's community.

I was testing a USD to UE workflow, while there's still a lot of limitations, it was an interesting experience to say the least. I couldn't get the light positions and intensity values 1:1 with the provided .ass scene (so I'm pretty sure I would've gotten disqualified anw :slight_smile: )

Anyway here's some renders I did in UE5 for the delorean challenge. the raytraced version looks a bit wonky especially with the translucent stuff but that's an engine limitation as of now. The shader looks so much better aside the low res reflections and non existent normal details.

Hope you guys likes it!